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The other feat does the same, but the other way around. One feat let's you count as if you were only type A and not type B, unless you want to. YMMV.Īctually, one could have two racial feats for a dual-typed race. Paladin smites deal more damage to you (as do some other effects, probably).īeing undead is kind of a raw deal, but it almost always comes bundled with immortality, not needing air, food, drink, or sleep, and being immune to poison, disease, and exhaustion.You're susceptible to Turn Undead, or things like the necromancer's Command Undead.Speaking of, Detect Evil and Good or Divine Sense can detect your undead-ness.Most undead are presumed to be evil, so you'll have to hide it.Most healing spells don't effect you, nor does Lay on Hands.
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In fact, as far as I can tell, having any creature type is mostly detrimental, with the level of detriment depending on what that creature type is. Being, say, undead usually also comes with some immunities and no longer needing food or sleep and such, but this is independent of having the undead creature type. For the most part, being another creature type doesn't of itself carry any benefit. The benefits of not being humanoid are marginal. Hold Person is fine if used against bandits or goblins, but would be too strong against a dragon or lich. It's kind of strange from a verisimilitude perspective, but makes sense from a game balance perspective. To clarify: Hold Person doesn't work on them because it specifies humanoids, but that's an "issue" with the spell.Yup, there's a few spells that only work on humanoids, and you would be immune to these spells. Monster types don't really have inherent immunities anymore, they're specified in their entry. I'm actually not sure which effects would be unbalancing to be immune to.
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